Assyrian (Assyrian):
Archer and other attacks from forces fired long-range frequency +40%
Farmers 30% faster
Babylon (Babylonian):
Double walls and towers of the durability monks use the magic 30% less recovery time after
+30% Stone mining ability
Korea (Choson):
Long Swordsman (Long Swordsman) and heavy swordsmen (Legion) plus 80 points of vitality from the launch tower +2
Price -30% monk training
Egypt (Egyptian):
+20% Gold mining capacity
Tank (Chariot) and tanks Archer (Chariot Archer) vitality +33%
Monks from +3 Mana
Greece (Greek):
Gladiator and upgraded various senior Gladiator (Hoplite. Phalanx. Centurion) +30% movement speed
Warships (War ships) +30% movement speed
Hittite (Hittite):
Catapult and upgraded powerful catapult (Stone Thrower. Catapult. Heavy Centurion) vitality of such long-range strike forces to redouble Archer attack power + 1 string 2
Warships attack from +4
Mino (Minoan):
Ship class price -30%
Archer shooting distance +2
Farm production +25%
Persian (Persian):
+30% Hunting ability
Farm production -30%
War elephant (War Elephant), and as the archers (Elephant Archer) move 50% faster
+50% Warship rate of fire.
Phoenician Phoenician
-25% War elephant, as the bow cost.
+65% Stoning ship rate of fire.
Business Shang
-30% The cost of farmers.
Double wall of blood.
Sumer Sumerian
+15 Peasant blood.
+50% Catapult, Nuche rate of fire.
Tin output doubled.
Japan Yamato
-25%, Riding and shooting, cavalry, cavalry cost.
Farmers 30% faster.
Plus 30% of the blood vessels.
Popularity: 22%















